I have been here for a while now, so I think it is about time I get to one of my favorite games, Kerbal Space Program. (This image is a link to the KSP website) Kerbal Space Program is a game that came out in its alpha phase of development in June of 2011. In April of 2015, the full game was released, giving it a big boost of popularity. In the game, the player builds rockets, planes, and other spacecraft out of a large catalog of different parts to explore the tiny solar system the game is set in. The ships can be unmanned or they can carry little green men: the Kerbals. Despite its full release, new features are still being added by its developers, and its very energetic community continues to make content for the game in the form of mods. I have had the game ever since February of 2013, and I have since transferred it to my Steam account where I have 1,133 hours logged. It is a pretty big part of my life, and I dare say I've gotten quite good at it in this time. Now that you have a basic idea of what Kerbal Space Program is, I'm going to explain how I'm going to use it as a tool in my blog. In my blog, I want to make rocketry something that isn't so hard to understand. I want it to make more sense to more people, in an intuitive way. Kerbal Space Program has proper orbital mechanics and real physics. That means I can show why things are the way they are in rocketry with example rockets, and not have to worry about wasting millions of dollars doing it. I'll save my first "lesson" for the next blog post, which will be coming in a month. In the mean time, I would recommend you get Kerbal Space Program. It is a bit pricey at $40, but it is worth every penny.
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Jacob mitchellI like to play computer games, program, and try my hand at 3D printing. Archives
February 2017
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